<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Necrons on Studio M</title><link>https://small-atelier.github.io/studio-m/projects/necrons/</link><description>Recent content in Necrons on Studio M</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>© 2026</copyright><lastBuildDate>Fri, 14 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://small-atelier.github.io/studio-m/projects/necrons/index.xml" rel="self" type="application/rss+xml"/><item><title>40k Army List</title><link>https://small-atelier.github.io/studio-m/projects/necrons/army-40k/</link><pubDate>Fri, 14 Aug 2026 00:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/necrons/army-40k/</guid><description>&lt;p&gt;Army-list sketches for Warhammer 40,000 (11th Edition), Necrons. Model roster, painted status, and per-unit points live on the &lt;a href="https://small-atelier.github.io/studio-m/projects/necrons/roster/" &gt;Roster&lt;/a&gt; page — this page is just about building playable lists.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Reference:&lt;/strong&gt; &lt;a href="https://wahapedia.ru/wh40k11ed/factions/necrons/" target="_blank" rel="noreferrer"&gt;Wahapedia — Necrons (11th Edition)&lt;/a&gt; · &lt;a href="https://mfm.warhammer-community.com/en/necrons" target="_blank" rel="noreferrer"&gt;Munitorum Field Manual — Necrons (official points)&lt;/a&gt; · &lt;a href="https://assets.warhammer-community.com/eng_09-06_warhammer40000_faction_pack_necrons-qodfthk7tt-bzeqy07okc.pdf" target="_blank" rel="noreferrer"&gt;Necrons Faction Pack (official detachment/datasheet rules)&lt;/a&gt;&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;th style="text-align: right"&gt;&lt;/th&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;500p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Combat Patrol&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/WikWV" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;750p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Incursion&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/dKtLh" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;1000p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Incursion&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/0LjeG" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;1250p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Strike Force&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/Pwc71" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;1500p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Strike Force&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/ygH8N" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;2000p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Strike Force&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/70ak0" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;3000p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Onslaught-sized&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/6OVlP" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;

&lt;h2 class="relative group"&gt;Notes / Ideas
 &lt;div id="notes--ideas" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#notes--ideas" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;The owned + assembled pool tops out around &lt;strong&gt;1,540p&lt;/strong&gt; (cheapest per-model split) — almost exactly the December 1,500p bracket. Everything through 1,500p below is built from models you already have; nothing to buy until January.&lt;/li&gt;
&lt;li&gt;Detachment: &lt;strong&gt;Cursed Legion&lt;/strong&gt; (confirmed via the June 2026 Faction Pack). Rule &amp;ldquo;Cold Fervour&amp;rdquo;: +2 Strength to all &lt;code&gt;DESTROYER CULT&lt;/code&gt; weapons (Skorpekh + Ophydian Destroyers); the first time each turn a Destroyer Cult unit destroys a unit or drops it below half strength, every other Necrons unit also gets +2 S until end of turn — this is the payoff for the Necron Warriors blocks. Reaches the whole list, not just the Destroyer half of it, so it&amp;rsquo;s the default across brackets unless a bracket skews hard toward Warriors/Immortals instead (in which case Hand of the Dynasty — Assault on Warriors/Immortals guns — is the alternative).&lt;/li&gt;
&lt;li&gt;Two Overlords means one runs as Warlord glued to the Necron Warriors/Immortals blob, the second either leads a second combat squad (bigger brackets) or stays on the shelf (smaller ones).&lt;/li&gt;
&lt;li&gt;Royal Warden and Plasmancer are the cheap character glue — attach to whichever Warriors/Immortals unit needs the buff.&lt;/li&gt;
&lt;li&gt;Canoptek Reanimator + Scarab Swarms are the durability backbone — keep them near Destroyers/vehicles to heal each turn.&lt;/li&gt;
&lt;li&gt;Night Scythe is the only transport/flyer in the pool — most useful once there&amp;rsquo;s a squad worth deep-striking (Lychguard or Immortals), so it shows up mid-bracket rather than early.&lt;/li&gt;
&lt;li&gt;2,000p and 3,000p pull from the &lt;a href="https://small-atelier.github.io/studio-m/projects/necrons/roster/#wishlist" &gt;Wishlist&lt;/a&gt; — suggestions below are just one plausible shopping list, not the only one.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Army Ideas by Points Level
 &lt;div id="army-ideas-by-points-level" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#army-ideas-by-points-level" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Each bracket builds on the previous one — add the listed units to the bracket below to reach the next. All from the owned/assembled pool through 1,500p.&lt;/p&gt;</description></item><item><title>Roster</title><link>https://small-atelier.github.io/studio-m/projects/necrons/roster/</link><pubDate>Fri, 14 Aug 2026 00:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/necrons/roster/</guid><description>&lt;p&gt;Built for the &lt;a href="https://small-atelier.github.io/studio-m/" &gt;Mythos 40K escalation league&lt;/a&gt; — starts at 750p (Incursion) in September 2026, climbing to 2,000p (Strike Force) by January 2027.&lt;/p&gt;
&lt;p&gt;Wishlist points/sizes are from the current &lt;a href="https://mfm.warhammer-community.com/en/necrons" target="_blank" rel="noreferrer"&gt;Munitorum Field Manual&lt;/a&gt; — check &lt;a href="https://wahapedia.ru/wh40k11ed/factions/necrons/" target="_blank" rel="noreferrer"&gt;Wahapedia&lt;/a&gt; or the official &lt;a href="https://assets.warhammer-community.com/eng_09-06_warhammer40000_faction_pack_necrons-qodfthk7tt-bzeqy07okc.pdf" target="_blank" rel="noreferrer"&gt;Necrons Faction Pack&lt;/a&gt; for full datasheet/detachment rules per unit.&lt;/p&gt;
&lt;p&gt;Playable list sketches by points bracket live on the &lt;a href="https://small-atelier.github.io/studio-m/projects/necrons/army-40k/" &gt;40k Army List&lt;/a&gt; page.&lt;/p&gt;

&lt;h2 class="relative group"&gt;Owned — Painted &amp;amp; Battle Ready
 &lt;div id="owned--painted--battle-ready" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#owned--painted--battle-ready" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Unit&lt;/th&gt;
 &lt;th&gt;Model / Options&lt;/th&gt;
 &lt;th&gt;Qty&lt;/th&gt;
 &lt;th&gt;Notes&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Necron Warriors&lt;/td&gt;
 &lt;td&gt;Gauss Flayer&lt;/td&gt;
 &lt;td&gt;15&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Necron Warriors&lt;/td&gt;
 &lt;td&gt;Gauss Reaper&lt;/td&gt;
 &lt;td&gt;15&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Ophydian Destroyers&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;3&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Lychguard&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;10&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Immortals&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;5&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Overlord&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Overlord&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Royal Warden&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;td&gt;Indomitus&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Plasmancer&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;td&gt;Indomitus&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Cryptothralls&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;2&lt;/td&gt;
 &lt;td&gt;Indomitus, attaches to Plasmancer&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Skorpekh Lord&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;td&gt;Indomitus&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Skorpekh Destroyers&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;3&lt;/td&gt;
 &lt;td&gt;Indomitus&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Canoptek Reanimator&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;td&gt;Indomitus&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Canoptek Scarab Swarms&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;9&lt;/td&gt;
 &lt;td&gt;6 Indomitus + 3 Boarding Patrol&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Canoptek Plasmacyte&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;2&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;

&lt;h2 class="relative group"&gt;Assembled — WIP, Unpainted
 &lt;div id="assembled--wip-unpainted" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#assembled--wip-unpainted" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Everything below assumed unpainted for now since it&amp;rsquo;s freshly pooled from three boxes for the league — move rows up to Owned as things get finished.&lt;/p&gt;</description></item><item><title>Necron Basing Guide</title><link>https://small-atelier.github.io/studio-m/projects/necrons/base/</link><pubDate>Sun, 29 Mar 2026 00:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/necrons/base/</guid><description>&lt;hr&gt;
&lt;p&gt;This guide documents the basing process used for our Necron models.
The goal is to create a dry desert-style base with good texture and contrast against the metallic models.&lt;/p&gt;
&lt;hr&gt;

&lt;h2 class="relative group"&gt;Materials Used
 &lt;div id="materials-used" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#materials-used" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;GW Technical texture paint (Astro Granit)&lt;/li&gt;
&lt;li&gt;Black primer (spray)&lt;/li&gt;
&lt;li&gt;Monster Brown&lt;/li&gt;
&lt;li&gt;Desert Yellow&lt;/li&gt;
&lt;li&gt;Skeleton Bone&lt;/li&gt;
&lt;li&gt;Abaddon Black (base rim)&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;

&lt;h2 class="relative group"&gt;Step-by-Step Process
 &lt;div id="step-by-step-process" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#step-by-step-process" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;

&lt;h3 class="relative group"&gt;1. Apply Texture
 &lt;div id="1-apply-texture" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#1-apply-texture" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Apply &lt;strong&gt;GW Technical texture paint&lt;/strong&gt; to the base.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Smear it on liberally&lt;/strong&gt; to create natural ground texture.&lt;/li&gt;
&lt;li&gt;Use an old brush or sculpting tool to spread it.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;2. Let It Dry
 &lt;div id="2-let-it-dry" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#2-let-it-dry" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Allow the texture paint to &lt;strong&gt;dry completely&lt;/strong&gt; before priming.&lt;/li&gt;
&lt;li&gt;This prevents cracking or paint separation.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;3. Prime
 &lt;div id="3-prime" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#3-prime" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Spray the entire model and base with &lt;strong&gt;black primer&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;This creates strong shadows in the texture.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;4. Base Color
 &lt;div id="4-base-color" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#4-base-color" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Paint the base with &lt;strong&gt;Monster Brown&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;5. First Dry Brush
 &lt;div id="5-first-dry-brush" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#5-first-dry-brush" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Lightly dry brush &lt;strong&gt;Desert Yellow&lt;/strong&gt; over the raised texture.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;6. Final Highlight
 &lt;div id="6-final-highlight" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#6-final-highlight" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Apply a lighter dry brush of &lt;strong&gt;Skeleton Bone&lt;/strong&gt; to the highest points.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;7. Base Rim
 &lt;div id="7-base-rim" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#7-base-rim" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Paint the base rim with &lt;strong&gt;Abaddon Black&lt;/strong&gt; for a clean finish.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;

&lt;h2 class="relative group"&gt;Tips
 &lt;div id="tips" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#tips" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Apply texture &lt;strong&gt;before priming&lt;/strong&gt; so the primer seals everything together.&lt;/li&gt;
&lt;li&gt;Use &lt;strong&gt;progressively lighter dry brushing&lt;/strong&gt; to bring out the ground texture.&lt;/li&gt;
&lt;li&gt;Keep the rim clean — it frames the model and improves presentation.&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Necron Paint Scheme</title><link>https://small-atelier.github.io/studio-m/projects/necrons/paint/</link><pubDate>Sun, 29 Mar 2026 00:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/necrons/paint/</guid><description>&lt;p&gt;This guide documents our Necron paint workflow, from primer to base finishing. Follow the steps carefully for best results.&lt;/p&gt;

&lt;h2 class="relative group"&gt;Materials Used
 &lt;div id="materials-used" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#materials-used" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Black primer (spray)&lt;/li&gt;
&lt;li&gt;GW Runelord Brass (Base &amp;amp; Layer)&lt;/li&gt;
&lt;li&gt;GW Agrax Earthshade (Gloss)&lt;/li&gt;
&lt;li&gt;GW Runefang Steel (Layer)&lt;/li&gt;
&lt;li&gt;White undercoat (for glow areas)&lt;/li&gt;
&lt;li&gt;Tesseract Glow (Airbrush)&lt;/li&gt;
&lt;li&gt;Abaddon Black (Rim)&lt;/li&gt;
&lt;li&gt;Monster Brown, Desert Yellow, Skeleton Bone (Base)&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;

&lt;h2 class="relative group"&gt;Step-by-Step Painting Process
 &lt;div id="step-by-step-painting-process" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#step-by-step-painting-process" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;

&lt;h3 class="relative group"&gt;1. Primer
 &lt;div id="1-primer" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#1-primer" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Apply a &lt;strong&gt;black spray primer&lt;/strong&gt; to the entire model.&lt;/li&gt;
&lt;li&gt;Ensures base coverage and helps shades stand out.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;2. Base Coat
 &lt;div id="2-base-coat" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#2-base-coat" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Dry brush &lt;strong&gt;Runelord Brass&lt;/strong&gt; over the model.&lt;/li&gt;
&lt;li&gt;Focus on metallic surfaces for initial highlights.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;3. Shade
 &lt;div id="3-shade" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#3-shade" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Apply &lt;strong&gt;Agrax Earthshade (Gloss)&lt;/strong&gt; to shaded areas.&lt;/li&gt;
&lt;li&gt;Concentrate &lt;strong&gt;&amp;ldquo;on the meaty parts&amp;rdquo;&lt;/strong&gt; — recesses, joints, and armor gaps.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;4. Highlights
 &lt;div id="4-highlights" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#4-highlights" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Use &lt;strong&gt;Runefang Steel&lt;/strong&gt; for streaking and edge highlights.&lt;/li&gt;
&lt;li&gt;Adds metallic shine and detail definition.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;5. Glow Areas
 &lt;div id="5-glow-areas" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#5-glow-areas" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Apply a &lt;strong&gt;white undercoat&lt;/strong&gt; where energy or glow effects will appear.&lt;/li&gt;
&lt;li&gt;Prepares surfaces for the airbrushed glow.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;6. Airbrush Glow
 &lt;div id="6-airbrush-glow" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#6-airbrush-glow" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Airbrush &lt;strong&gt;Tesseract Glow&lt;/strong&gt; over previously white areas.&lt;/li&gt;
&lt;li&gt;Creates the iconic Necron energy effect.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;7. Rim
 &lt;div id="7-rim" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#7-rim" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Paint &lt;strong&gt;Abaddon Black&lt;/strong&gt; along the rims and edges.&lt;/li&gt;
&lt;li&gt;Adds depth and contrast to the model.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;

&lt;h2 class="relative group"&gt;Base Painting
 &lt;div id="base-painting" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#base-painting" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Monster Brown&lt;/strong&gt; – main base layer.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Desert Yellow&lt;/strong&gt; – highlights and dry brushing.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Skeleton Bone&lt;/strong&gt; – final highlights and dry brushing.&lt;/li&gt;
&lt;/ol&gt;
&lt;hr&gt;

&lt;h2 class="relative group"&gt;Notes &amp;amp; Tips
 &lt;div id="notes--tips" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#notes--tips" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Always thin paints appropriately for smooth layers.&lt;/li&gt;
&lt;li&gt;Work from darkest to lightest shades to enhance depth.&lt;/li&gt;
&lt;li&gt;Dry brushing should be done lightly for subtle metallic texture.&lt;/li&gt;
&lt;li&gt;For glow effects, multiple light layers with the airbrush give the best result.&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>