<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Thousands Sons on Studio M</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/</link><description>Recent content in Thousands Sons on Studio M</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>© 2026</copyright><lastBuildDate>Sat, 15 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://small-atelier.github.io/studio-m/projects/thousands-sons/index.xml" rel="self" type="application/rss+xml"/><item><title>40k Army List</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/army-40k/</link><pubDate>Sat, 15 Aug 2026 00:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/thousands-sons/army-40k/</guid><description>&lt;p&gt;Army-list sketches for Warhammer 40,000 (11th Edition), Thousand Sons. Model roster, painted status, and per-unit points live on the &lt;a href="https://small-atelier.github.io/studio-m/projects/thousands-sons/roster/" &gt;Roster&lt;/a&gt; page — this page is just about building playable lists.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Reference:&lt;/strong&gt; &lt;a href="https://wahapedia.ru/wh40k11ed/factions/thousand-sons/" target="_blank" rel="noreferrer"&gt;Wahapedia — Thousand Sons (11th Edition)&lt;/a&gt; · &lt;a href="https://mfm.warhammer-community.com/en/thousand-sons" target="_blank" rel="noreferrer"&gt;Munitorum Field Manual — Thousand Sons (official points)&lt;/a&gt;&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;th style="text-align: right"&gt;&lt;/th&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;500p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Combat Patrol&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/n7Kvd" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;750p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Incursion&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/QrnMi" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;1000p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Incursion&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/CVslG" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;1250p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Strike Force&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/4EonU" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;1500p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Strike Force&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/Vkz7r" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;2000p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Strike Force&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/1BSVH" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;3000p&lt;/td&gt;
 &lt;td style="text-align: right"&gt;Onslaught-sized&lt;/td&gt;
 &lt;td&gt;&lt;a href="https://www.newrecruit.eu/app/list/7VkPd" target="_blank" rel="noreferrer"&gt;NewRecruit link&lt;/a&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;

&lt;h2 class="relative group"&gt;Notes / Ideas
 &lt;div id="notes--ideas" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#notes--ideas" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;The owned + assembled pool (Ahriman, Infernal Master, 5 Scarab Occult Terminators, 2 Chaos Spawn, 20 Tzaangors, 40 Rubric Marines) tops out around &lt;strong&gt;1,355p&lt;/strong&gt; (cheapest per-model split) — roughly the 1,250p bracket. 1,500p and up need new purchases.&lt;/li&gt;
&lt;li&gt;Detachment: &lt;strong&gt;Rubricae Phalanx&lt;/strong&gt;. Rule &amp;ldquo;All is Dust&amp;rdquo;: +1 to save rolls for &lt;code&gt;RUBRICAE&lt;/code&gt; units (Rubric Marines and Scarab Occult Terminators) against attacks with an unmodified Damage characteristic of 1. Covers both core owned units directly, always-on (no psychic-test dependency) — picked over the earlier Ritual of Regeneration suggestion, which only touched the Rubric Marines&amp;rsquo; healing.&lt;/li&gt;
&lt;li&gt;Ahriman and Infernal Master both lead Rubric Marines — pick one as Warlord per bracket, the other rides with a second squad once there are enough bodies to field two.&lt;/li&gt;
&lt;li&gt;Scarab Occult Terminators are the hard-hitting elite unit — Sorcerer in Terminator Armour (Wishlist) is their dedicated Leader once there&amp;rsquo;s room.&lt;/li&gt;
&lt;li&gt;Tzaangors are the cheap screening/objective body — Tzaangor Shaman (Wishlist) leads them and the Enlightened variants.&lt;/li&gt;
&lt;li&gt;1,500p+ pulls from the &lt;a href="https://small-atelier.github.io/studio-m/projects/thousands-sons/roster/#wishlist" &gt;Wishlist&lt;/a&gt; — suggestions below are one plausible shopping list, not the only one.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Army Ideas by Points Level
 &lt;div id="army-ideas-by-points-level" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#army-ideas-by-points-level" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Sketches to plug into &lt;a href="https://www.newrecruit.eu/" target="_blank" rel="noreferrer"&gt;NewRecruit&lt;/a&gt; and tune from there — not locked lists yet. Each bracket builds on the previous one. Points are approximate (no Enhancements costed in); expect drift once built for real.&lt;/p&gt;</description></item><item><title>Roster</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/roster/</link><pubDate>Sat, 15 Aug 2026 00:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/thousands-sons/roster/</guid><description>&lt;p&gt;Unit names link out to their &lt;a href="https://wahapedia.ru/wh40k11ed/factions/thousand-sons/" target="_blank" rel="noreferrer"&gt;Wahapedia&lt;/a&gt; datasheet where one exists.&lt;/p&gt;

&lt;h2 class="relative group"&gt;Owned — Painted &amp;amp; Battle Ready
 &lt;div id="owned--painted--battle-ready" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#owned--painted--battle-ready" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Unit&lt;/th&gt;
 &lt;th&gt;Model / Options&lt;/th&gt;
 &lt;th&gt;Qty&lt;/th&gt;
 &lt;th&gt;Notes&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;em&gt;(none yet)&lt;/em&gt;&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;

&lt;h2 class="relative group"&gt;Assembled — WIP, Unpainted
 &lt;div id="assembled--wip-unpainted" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#assembled--wip-unpainted" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Unit&lt;/th&gt;
 &lt;th&gt;Model / Options&lt;/th&gt;
 &lt;th style="text-align: right"&gt;Qty&lt;/th&gt;
 &lt;th&gt;Notes&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Ahriman&lt;/td&gt;
 &lt;td&gt;on Disc of Tzeentch&lt;/td&gt;
 &lt;td style="text-align: right"&gt;1&lt;/td&gt;
 &lt;td&gt;Start Collecting! Thousand Sons&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Tzaangors&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;20&lt;/td&gt;
 &lt;td&gt;10 Start Collecting + 10 Combat Patrol (old)&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Rubric Marines&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;40&lt;/td&gt;
 &lt;td&gt;10 Start Collecting + 10 Combat Patrol (old) + 20 Boarding Patrol (2 buildable as Aspiring Sorcerers)&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Infernal Master&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;1&lt;/td&gt;
 &lt;td&gt;Combat Patrol (old)&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Scarab Occult Terminators&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;5&lt;/td&gt;
 &lt;td&gt;Combat Patrol (old)&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Chaos Spawn&lt;/td&gt;
 &lt;td&gt;&lt;/td&gt;
 &lt;td style="text-align: right"&gt;2&lt;/td&gt;
 &lt;td&gt;Boarding Patrol&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;

&lt;h2 class="relative group"&gt;Wishlist
 &lt;div id="wishlist" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#wishlist" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Actual shopping list, grouped by which &lt;a href="https://small-atelier.github.io/studio-m/projects/thousands-sons/army-40k/" &gt;40k Army List&lt;/a&gt; bracket needs it. Points from the current &lt;a href="https://mfm.warhammer-community.com/en/thousand-sons" target="_blank" rel="noreferrer"&gt;Munitorum Field Manual&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Arcane Obelisks — Objective Markers</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/obelisks/</link><pubDate>Tue, 21 Jul 2026 12:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/thousands-sons/obelisks/</guid><description>&lt;h2 class="relative group"&gt;Concept
 &lt;div id="concept" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#concept" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Objective markers — the easiest pieces to build with the biggest visual impact.&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;&lt;img
 class="my-0 rounded-md"
 loading="lazy"
 decoding="async"
 fetchpriority="auto"
 alt="Arcane Obelisks concept"
 width="1195"
 height="896"
 src="https://small-atelier.github.io/studio-m/projects/thousands-sons/obelisks/obelisks_hu_a96d32b1e895015f.png"
 srcset="https://small-atelier.github.io/studio-m/projects/thousands-sons/obelisks/obelisks_hu_a96d32b1e895015f.png 800w, https://small-atelier.github.io/studio-m/projects/thousands-sons/obelisks/obelisks.png 1280w"
 sizes="(min-width: 768px) 50vw, 65vw"
 data-zoom-src="https://small-atelier.github.io/studio-m/projects/thousands-sons/obelisks/obelisks.png"&gt;&lt;/figure&gt;
&lt;/p&gt;

&lt;h2 class="relative group"&gt;Features
 &lt;div id="features" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#features" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Tall narrow stone pillars&lt;/li&gt;
&lt;li&gt;Runes&lt;/li&gt;
&lt;li&gt;Crystal tops&lt;/li&gt;
&lt;li&gt;Broken pieces around the base&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Best materials
 &lt;div id="best-materials" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#best-materials" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Foam&lt;/strong&gt; — main body&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Laser cutter&lt;/strong&gt; — rune panels, geometric patterns&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;3D printer&lt;/strong&gt; — tops, symbols, decorations&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Build idea
 &lt;div id="build-idea" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#build-idea" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Make 3–5 identical but slightly different ones.&lt;/p&gt;</description></item><item><title>Broken Prospero Temple Ruins — Filler Terrain</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/ruins/</link><pubDate>Tue, 21 Jul 2026 12:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/thousands-sons/ruins/</guid><description>&lt;h2 class="relative group"&gt;Concept
 &lt;div id="concept" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#concept" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;The &amp;ldquo;filler&amp;rdquo; terrain that makes the board feel alive.&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;&lt;img
 class="my-0 rounded-md"
 loading="lazy"
 decoding="async"
 fetchpriority="auto"
 alt="Prospero Ruins concept"
 width="1408"
 height="768"
 src="https://small-atelier.github.io/studio-m/projects/thousands-sons/ruins/ruins_hu_3f77969b24d69818.png"
 srcset="https://small-atelier.github.io/studio-m/projects/thousands-sons/ruins/ruins_hu_3f77969b24d69818.png 800w, https://small-atelier.github.io/studio-m/projects/thousands-sons/ruins/ruins_hu_6c5c32bf22d23b85.png 1280w"
 sizes="(min-width: 768px) 50vw, 65vw"
 data-zoom-src="https://small-atelier.github.io/studio-m/projects/thousands-sons/ruins/ruins.png"&gt;&lt;/figure&gt;
&lt;/p&gt;

&lt;h2 class="relative group"&gt;Features
 &lt;div id="features" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#features" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Fallen columns&lt;/li&gt;
&lt;li&gt;Broken walls&lt;/li&gt;
&lt;li&gt;Statues&lt;/li&gt;
&lt;li&gt;Books/libraries&lt;/li&gt;
&lt;li&gt;Arcane machinery&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Best materials
 &lt;div id="best-materials" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#best-materials" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Foam&lt;/strong&gt; — walls, rubble&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cork bark&lt;/strong&gt; — rocks&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;3D printer&lt;/strong&gt; — statues, skulls, books, symbols&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Laser cutter&lt;/strong&gt; — wall patterns&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Build idea
 &lt;div id="build-idea" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#build-idea" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Create several L-shaped ruins — great for cover, easy to move, good for gameplay.&lt;/p&gt;</description></item><item><title>Crystal Energy Fields — Scatter Terrain</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/crystals/</link><pubDate>Tue, 21 Jul 2026 12:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/thousands-sons/crystals/</guid><description>&lt;h2 class="relative group"&gt;Concept
 &lt;div id="concept" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#concept" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Small scatter terrain that ties everything together across the board.&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;&lt;img
 class="my-0 rounded-md"
 loading="lazy"
 decoding="async"
 fetchpriority="auto"
 alt="Crystal Energy Fields concept"
 width="1408"
 height="768"
 src="https://small-atelier.github.io/studio-m/projects/thousands-sons/crystals/crystals_hu_ce1a9bf66784fbae.png"
 srcset="https://small-atelier.github.io/studio-m/projects/thousands-sons/crystals/crystals_hu_ce1a9bf66784fbae.png 800w, https://small-atelier.github.io/studio-m/projects/thousands-sons/crystals/crystals_hu_f609fa6ed91d4adf.png 1280w"
 sizes="(min-width: 768px) 50vw, 65vw"
 data-zoom-src="https://small-atelier.github.io/studio-m/projects/thousands-sons/crystals/crystals.png"&gt;&lt;/figure&gt;
&lt;/p&gt;

&lt;h2 class="relative group"&gt;Features
 &lt;div id="features" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#features" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Blue crystals&lt;/li&gt;
&lt;li&gt;Psychic energy vents&lt;/li&gt;
&lt;li&gt;Floating stones&lt;/li&gt;
&lt;li&gt;Warp anomalies&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Best materials
 &lt;div id="best-materials" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#best-materials" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Resin&lt;/strong&gt; — crystals&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;3D printer&lt;/strong&gt; — crystal holders&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;LEDs&lt;/strong&gt; — optional lighting&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Foam&lt;/strong&gt; — ground rocks&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Floating Crystal Forest Pylons</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/forest/</link><pubDate>Tue, 21 Jul 2026 12:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/thousands-sons/forest/</guid><description>&lt;h2 class="relative group"&gt;Concept
 &lt;div id="concept" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#concept" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Floating islands held aloft by psychic energy.&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;&lt;img
 class="my-0 rounded-md"
 loading="lazy"
 decoding="async"
 fetchpriority="auto"
 alt="Floating Crystal Forest concept"
 width="1408"
 height="768"
 src="https://small-atelier.github.io/studio-m/projects/thousands-sons/forest/forest_hu_3f6a71c635fbb38c.png"
 srcset="https://small-atelier.github.io/studio-m/projects/thousands-sons/forest/forest_hu_3f6a71c635fbb38c.png 800w, https://small-atelier.github.io/studio-m/projects/thousands-sons/forest/forest_hu_1a4d8aef7b0f94c9.png 1280w"
 sizes="(min-width: 768px) 50vw, 65vw"
 data-zoom-src="https://small-atelier.github.io/studio-m/projects/thousands-sons/forest/forest.png"&gt;&lt;/figure&gt;
&lt;/p&gt;

&lt;h2 class="relative group"&gt;Features
 &lt;div id="features" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#features" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Stone pillars floating vertically&lt;/li&gt;
&lt;li&gt;Twisted alien trees&lt;/li&gt;
&lt;li&gt;Crystal clusters&lt;/li&gt;
&lt;li&gt;Hanging roots/vines&lt;/li&gt;
&lt;li&gt;Energy glow underneath&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Best materials
 &lt;div id="best-materials" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#best-materials" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Foam&lt;/strong&gt; — rocks and cliffs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Real branches&lt;/strong&gt; — trees&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;3D printer&lt;/strong&gt; — crystal clusters, supports, alien plants&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Clear acrylic rods&lt;/strong&gt; — floating effect&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Magnets&lt;/strong&gt; — optional removable pieces&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Build idea
 &lt;div id="build-idea" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#build-idea" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Make 3–5 smaller pieces: one large floating island, two medium pillars, several small scatter crystals. Gives gameplay cover.&lt;/p&gt;</description></item><item><title>Prospero Brazier — Attachment Piece</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/brazier/</link><pubDate>Tue, 21 Jul 2026 12:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/thousands-sons/brazier/</guid><description>&lt;h2 class="relative group"&gt;Concept
 &lt;div id="concept" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#concept" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;A small carved-stone flame finial on a plinth base — an attachment/scatter piece for topping walls, balustrades, and pyramid tier corners, not a standalone terrain feature on its own.&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;&lt;img
 class="my-0 rounded-md"
 loading="lazy"
 decoding="async"
 fetchpriority="auto"
 alt="Prospero Brazier concept"
 width="1408"
 height="768"
 src="https://small-atelier.github.io/studio-m/projects/thousands-sons/brazier/brazier_hu_9651ec6f488a961a.png"
 srcset="https://small-atelier.github.io/studio-m/projects/thousands-sons/brazier/brazier_hu_9651ec6f488a961a.png 800w, https://small-atelier.github.io/studio-m/projects/thousands-sons/brazier/brazier_hu_964975a1234f3142.png 1280w"
 sizes="(min-width: 768px) 50vw, 65vw"
 data-zoom-src="https://small-atelier.github.io/studio-m/projects/thousands-sons/brazier/brazier.png"&gt;&lt;/figure&gt;
&lt;/p&gt;

&lt;h2 class="relative group"&gt;Features
 &lt;div id="features" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#features" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Short square plinth base with deep-carved Thousand Sons arcanotech glyph banding&lt;/li&gt;
&lt;li&gt;Tall stylized stone flame finial rising from the plinth top — carved solid stone, not lit/glowing&lt;/li&gt;
&lt;li&gt;Weathered, textured stone finish matching the rest of the Prospero board&lt;/li&gt;
&lt;li&gt;Sized to attach along wall tops, balustrade corners, or pyramid tier edges&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Best materials
 &lt;div id="best-materials" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#best-materials" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;3D printer / resin&lt;/strong&gt; — whole piece, single-piece cast (plinth + flame finial together)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Build idea
 &lt;div id="build-idea" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#build-idea" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Print a batch of these as a repeatable detail piece — line them along pyramid tier corners, obelisk plinths, or ruin wall tops for a consistent motif across the board. Paint and weather to match whichever piece they&amp;rsquo;re attached to; no assembly beyond gluing to the host piece&amp;rsquo;s edge.&lt;/p&gt;</description></item><item><title>Prospero Columns — Standing &amp; Broken</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/columns/</link><pubDate>Tue, 21 Jul 2026 12:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/thousands-sons/columns/</guid><description>&lt;h2 class="relative group"&gt;Concept
 &lt;div id="concept" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#concept" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Fluted marble columns for the ruined-temple filler terrain — a batch of whole standing columns plus toppled ones broken into segments, sitting alongside the walls and arches of the &lt;a href="../ruins" &gt;ruins&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;&lt;img
 class="my-0 rounded-md"
 loading="lazy"
 decoding="async"
 fetchpriority="auto"
 alt="Prospero Column concept render"
 width="1600"
 height="900"
 src="https://small-atelier.github.io/studio-m/projects/thousands-sons/columns/columns_hu_477171002aa34e83.png"
 srcset="https://small-atelier.github.io/studio-m/projects/thousands-sons/columns/columns_hu_477171002aa34e83.png 800w, https://small-atelier.github.io/studio-m/projects/thousands-sons/columns/columns_hu_3be49ca0a11a2d6a.png 1280w"
 sizes="(min-width: 768px) 50vw, 65vw"
 data-zoom-src="https://small-atelier.github.io/studio-m/projects/thousands-sons/columns/columns.png"&gt;&lt;/figure&gt;
&lt;/p&gt;

&lt;h2 class="relative group"&gt;Features
 &lt;div id="features" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#features" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Tapered fluted shaft, low round plinth, square abacus capital on a round echinus flare (matches the blocky square cap on the fallen column in the Prospero ruins reference art)&lt;/li&gt;
&lt;li&gt;Whole/standing variant for columns still upright among the ruins&lt;/li&gt;
&lt;li&gt;A kit of standing broken parts — base (plinth + stub), middle (generic drum), top (stub + capital) — rather than a fixed pre-arranged pile, so they can be mixed, stacked, or scattered by hand when building the board&lt;/li&gt;
&lt;li&gt;All fracture surfaces are irregular/jagged (broken stone), not clean plane cuts&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Best materials
 &lt;div id="best-materials" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#best-materials" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;3D printer / resin&lt;/strong&gt; — all variants, single-piece print per part&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Build idea
 &lt;div id="build-idea" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#build-idea" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Print several of the whole column for standing ruin sections. Print a batch of base/middle/top parts and combine or scatter them freely — stack base+middle+top with gaps for a &amp;ldquo;recently toppled&amp;rdquo; look, or spread individual parts as rubble among other ruins pieces. No assembly beyond placement: each STL prints and sits as one piece.&lt;/p&gt;</description></item><item><title>Prospero Pyramid — Centerpiece</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/pyramid/</link><pubDate>Tue, 21 Jul 2026 12:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/thousands-sons/pyramid/</guid><description>&lt;h2 class="relative group"&gt;Concept
 &lt;div id="concept" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#concept" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;The main centerpiece of the Prospero board — a large stepped pyramid/temple that dominates the battlefield. Not a perfect Egyptian pyramid — more like a Thousand Sons psyker academy / ritual site.&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;&lt;img
 class="my-0 rounded-md"
 loading="lazy"
 decoding="async"
 fetchpriority="auto"
 alt="Prospero Pyramid concept"
 width="1408"
 height="768"
 src="https://small-atelier.github.io/studio-m/projects/thousands-sons/pyramid/pyramid_hu_be6450985c897d58.png"
 srcset="https://small-atelier.github.io/studio-m/projects/thousands-sons/pyramid/pyramid_hu_be6450985c897d58.png 800w, https://small-atelier.github.io/studio-m/projects/thousands-sons/pyramid/pyramid_hu_3033d0c580fbd7ea.png 1280w"
 sizes="(min-width: 768px) 50vw, 65vw"
 data-zoom-src="https://small-atelier.github.io/studio-m/projects/thousands-sons/pyramid/pyramid.png"&gt;&lt;/figure&gt;
&lt;/p&gt;

&lt;h2 class="relative group"&gt;Features
 &lt;div id="features" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#features" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Wide stone steps&lt;/li&gt;
&lt;li&gt;Raised platform at the top&lt;/li&gt;
&lt;li&gt;Broken sections&lt;/li&gt;
&lt;li&gt;Arcane symbols&lt;/li&gt;
&lt;li&gt;Crystal energy nodes&lt;/li&gt;
&lt;li&gt;Gold/blue details&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Best materials
 &lt;div id="best-materials" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#best-materials" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Foam&lt;/strong&gt; — main structure, steps, rocks&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Laser cutter&lt;/strong&gt; — MDF decorative panels, repeating wall patterns, stairs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;3D printer&lt;/strong&gt; — runes, statues, crystal holders, scarab-like details&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 class="relative group"&gt;Build idea
 &lt;div id="build-idea" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#build-idea" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Build in layers: MDF base plate → XPS foam blocks → foam-cut stairs → laser-cut &amp;ldquo;stone panels&amp;rdquo; as decoration → printed rune pieces on top.&lt;/p&gt;</description></item><item><title>Prospero Rune Panels — Cladding</title><link>https://small-atelier.github.io/studio-m/projects/thousands-sons/runes/</link><pubDate>Tue, 21 Jul 2026 12:00:00 +0000</pubDate><guid>https://small-atelier.github.io/studio-m/projects/thousands-sons/runes/</guid><description>&lt;h2 class="relative group"&gt;Concept
 &lt;div id="concept" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#concept" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;Small engraved rune plaques for cladding Thousand Sons / Prospero-themed terrain (pyramids, obelisks, ruins) — or just as standalone scatter detail. Sixteen unique glyphs plus a blank frame panel, in six border styles, all sized and oriented for flat, support-free resin printing.&lt;/p&gt;
&lt;p&gt;&lt;figure&gt;&lt;img
 class="my-0 rounded-md"
 loading="lazy"
 decoding="async"
 fetchpriority="auto"
 alt="Prospero Rune Panel concept"
 width="1365"
 height="768"
 src="https://small-atelier.github.io/studio-m/projects/thousands-sons/runes/runes_hu_a88cb44040338f8f.png"
 srcset="https://small-atelier.github.io/studio-m/projects/thousands-sons/runes/runes_hu_a88cb44040338f8f.png 800w, https://small-atelier.github.io/studio-m/projects/thousands-sons/runes/runes_hu_1e9534052f4883b4.png 1280w"
 sizes="(min-width: 768px) 50vw, 65vw"
 data-zoom-src="https://small-atelier.github.io/studio-m/projects/thousands-sons/runes/runes.png"&gt;&lt;/figure&gt;
&lt;/p&gt;

&lt;h2 class="relative group"&gt;What you get
 &lt;div id="what-you-get" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#what-you-get" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;16 unique rune glyphs&lt;/strong&gt; (&lt;code&gt;manifestation&lt;/code&gt;, &lt;code&gt;decay&lt;/code&gt;, &lt;code&gt;binding&lt;/code&gt;, &lt;code&gt;chaos&lt;/code&gt;, &lt;code&gt;cycle&lt;/code&gt;, &lt;code&gt;void&lt;/code&gt;, &lt;code&gt;dominion&lt;/code&gt;, &lt;code&gt;earth&lt;/code&gt;, &lt;code&gt;entropy&lt;/code&gt;, &lt;code&gt;fire&lt;/code&gt;, &lt;code&gt;flow&lt;/code&gt;, &lt;code&gt;will&lt;/code&gt;, &lt;code&gt;life&lt;/code&gt;, &lt;code&gt;growth&lt;/code&gt;, &lt;code&gt;transcendence&lt;/code&gt;, &lt;code&gt;sacred&lt;/code&gt;), each embossed on its own panel, plus &lt;strong&gt;1 blank panel&lt;/strong&gt; (frame only, no rune) — 17 STLs per border style.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;6 border styles&lt;/strong&gt; — same glyph, same panel, different frame:&lt;/li&gt;
&lt;/ul&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Style&lt;/th&gt;
 &lt;th&gt;Look&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;v1_plain&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;no frame — bare glyph&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;v2_ring_gems&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;thin rule-line ring, studded with diamond gems&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;v3_fishbone_spine&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;rule-line spine with periodic crossed ribs&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;v4_fishbone_rows&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;dense woven fishbone texture, no frame line&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;v5_fishbone_2strand&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;rail + zigzag ribbon (2-strand)&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;v6_fishbone_3strand&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;rail + zigzag ribbon (3-strand, denser)&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Pick whichever frame matches the rest of the board — or mix and match.&lt;/p&gt;</description></item></channel></rss>